<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[mustafasen]]></title><description><![CDATA[mustafasen]]></description><link>https://mustafashenn.wixsite.com/mustafasen/blog</link><generator>RSS for Node</generator><lastBuildDate>Thu, 12 Nov 2026 04:45:36 GMT</lastBuildDate><atom:link href="https://mustafashenn.wixsite.com/mustafasen/en/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Gargantua, Black holes and Hawking Radiation]]></title><description><![CDATA[Easy, we have nothing to do with Hawking or Radiation. We will try to mimic black hole simulation we saw in the movie Interstellar. Now,...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/gargantua-black-holes-and-hawking-radiation</link><guid isPermaLink="false">623e39148aee220bd9b3e077</guid><category><![CDATA[Physics]]></category><category><![CDATA[3D]]></category><pubDate>Thu, 31 Mar 2022 21:50:31 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_0a26e80340cb4d4fba9ac873a2c2a3df~mv2.jpg/v1/fit/w_1000,h_563,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Biased vs Unbiased Render]]></title><description><![CDATA[In this subject, we will try to explain an advanced and complex topic. If you like to watch pictures, paint kids books and easily get...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/biased-vs-unbiased-render-1</link><guid isPermaLink="false">623e37c3fc3e9b38a3efce59</guid><category><![CDATA[Physics]]></category><category><![CDATA[3D]]></category><pubDate>Wed, 30 Mar 2022 21:44:38 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_6addfc8b0a054ab09d19762f3edf8881~mv2_d_1961_1307_s_2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Cinematography 3 / Light]]></title><description><![CDATA[The final act. In this post, we will briefly talk about the basic lighting types, usage areas, control techniques and basic styles and...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/cinematography-3-light</link><guid isPermaLink="false">623e3743a9055ab253bcd7e6</guid><category><![CDATA[Cinematography]]></category><pubDate>Tue, 29 Mar 2022 21:42:41 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_7d5028c2a3584d118562da7966724a9f~mv2.jpg/v1/fit/w_923,h_600,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Cinematography 2 / Camera / Movement / Transition]]></title><description><![CDATA[Action ! Camera movement is one of the most important elements in storytelling. We all use camera movement in our movies, videos,...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/cinematography-2-camera-movement-transition</link><guid isPermaLink="false">623e3717492f0f66d58a6a74</guid><category><![CDATA[Cinematography]]></category><pubDate>Mon, 28 Mar 2022 21:42:01 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_c92d0ab4fbc1492d83a48824ad60c681~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Cinematography 1 / Camera / Focal Length / Angle]]></title><description><![CDATA[Cinematography (lets call it SG for sake of time) In short, SG is the subject of visually revealing the emotion and meaning that the...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/cinematography-1-camera-focal-length-angle</link><guid isPermaLink="false">623e36e8ec55432336a9f8ce</guid><category><![CDATA[Cinematography]]></category><pubDate>Sun, 27 Mar 2022 21:41:24 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_39b6ada9ee794bf09c949a60aaead06a~mv2.jpg/v1/fit/w_1000,h_562,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Linear Workflow ( LWF ) Part 2]]></title><description><![CDATA[Picking up where we left off of LWF and continue with softwares. We talked about the advantages of LWF. Like many advantages, LWF comes...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/linear-workflow-lwf-part-2-1</link><guid isPermaLink="false">623e36a0ddfaf926ee68fed0</guid><category><![CDATA[3D]]></category><category><![CDATA[Post Processing]]></category><category><![CDATA[Cinematography]]></category><pubDate>Sat, 26 Mar 2022 21:39:47 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_f075d29a1a5d473fa9288fecbc3f3e8f~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Linear Workflow ( LWF ) Part 1]]></title><description><![CDATA[Now, previously we saw Gamma workflow and how it can produce natural looking results. So then is there a problem with Gamma workflow? To...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/linear-workflow-lwf-part-1</link><guid isPermaLink="false">623e36902ad412e357e572b0</guid><category><![CDATA[3D]]></category><category><![CDATA[Post Processing]]></category><category><![CDATA[Cinematography]]></category><pubDate>Sat, 26 Mar 2022 21:39:31 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_559404be342f4d668b6f7c1e7670b94c~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Gamma...]]></title><description><![CDATA[Now, this is where the things may get crazy. I will try to explain as simply as I can but nonetheless be cautious. This is a subject that...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/gamma</link><guid isPermaLink="false">623e3679bc0372b5ef05a357</guid><category><![CDATA[3D]]></category><category><![CDATA[Post Processing]]></category><category><![CDATA[Cinematography]]></category><pubDate>Sat, 26 Mar 2022 21:39:08 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_570d8740dbca42008966d5c44f45c871~mv2.jpg/v1/fit/w_1000,h_677,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Cinema 4D Tips Tricks]]></title><description><![CDATA[Cinema 4d, crown jewel of mograph artists, indispensable of shoe advertisements, and the father of abstract meaningless works. In this...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/cinema-4d-tips-tricks</link><guid isPermaLink="false">623e381252d518e19940c709</guid><category><![CDATA[3D]]></category><pubDate>Fri, 25 Mar 2022 21:46:13 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_fe729e82775b4662b0f547864b2806da~mv2.jpg/v1/fit/w_1000,h_576,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Dynamics - Forces]]></title><description><![CDATA[It would not be an exaggeration to say that forces are the mother of all simulations. It is unthinkable for anything to move without...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/dynamics-forces</link><guid isPermaLink="false">623e37b04737d5c27cdf7f79</guid><category><![CDATA[3D]]></category><pubDate>Fri, 25 Mar 2022 21:44:20 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_526f7c57ff1944dd8e05dcea3aefa95e~mv2.jpg/v1/fit/w_1000,h_800,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Dynamics - Fluid / Gaseous]]></title><description><![CDATA[Gaseous simulations are much like liquid simulations that they generally work with plugins such as FumeFX, Turbulence FD, X-Particles....]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/dynamics-fluid-gaseous</link><guid isPermaLink="false">623e379e854253fee4153721</guid><category><![CDATA[3D]]></category><pubDate>Fri, 25 Mar 2022 21:44:01 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_448e7699604f4e91a9ebc14ab4876dbf~mv2.jpg/v1/fit/w_1000,h_838,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Dynamics - Fluid / Liquid]]></title><description><![CDATA[After this point, simulations such as liquid/gas are usually obtained with some plug-ins or external software that are not included in 3d...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/dynamics-fluid-liquid</link><guid isPermaLink="false">623e378b3fbcda11a946263e</guid><category><![CDATA[3D]]></category><pubDate>Fri, 25 Mar 2022 21:43:42 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_b7814b3d637f46478008c722e89836a2~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Dynamics - Hair/Fur]]></title><description><![CDATA[Simply imitates the behavior of hair, fur, feathers, etc. The process is generally divided into three parts. Material, Styling and...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/dynamics-hair-fur</link><guid isPermaLink="false">623e377c57703ca0b57a9b32</guid><category><![CDATA[3D]]></category><pubDate>Fri, 25 Mar 2022 21:43:27 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_23a23ac5e09c477996d7d8a01b36a580~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Dynamics - Soft Body / Cloth]]></title><description><![CDATA[Let's continue from our previous post. It's here. SOFT BODY Soft Body allows objects to interact and deform at the vertex level. It is...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/dynamics-soft-body-cloth</link><guid isPermaLink="false">623e376fee932125ce27c1a4</guid><category><![CDATA[3D]]></category><pubDate>Fri, 25 Mar 2022 21:43:14 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_3db3dc272da841499d7d1b7fd0654717~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Dynamics - Rigid Body]]></title><description><![CDATA[Our aim will be to explain the simulation types and parameters we use in 3d software as much as we can. You can also see it as a kind of...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/dynamics-rigid-body</link><guid isPermaLink="false">623e376057e1e08e512f1254</guid><category><![CDATA[3D]]></category><pubDate>Fri, 25 Mar 2022 21:42:59 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_3b1afef4f75645618a7ae031efb0e799~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Glass Fracture Problem...]]></title><description><![CDATA[Kurşun, top, tahta, Supermen... Bazen saydığımız cisimlerin camı çerçeveyi indirip şov yapmasını isteriz. Bunu nasıl yaparız ? Basit ince...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/glass-fracture-problem</link><guid isPermaLink="false">623e36b9751495281dd3895a</guid><category><![CDATA[3D]]></category><pubDate>Fri, 25 Mar 2022 21:40:16 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_7af41f29166b42e2af96157ffa78f27e~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Color Space, Adobe RGB, sRGB...]]></title><description><![CDATA[Color spaces are limited color areas which designed to show similar colors on different output devices like cameras, printers, monitors....]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/color-space-adobe-rgb-srgb</link><guid isPermaLink="false">623e3664802792f3e781c8d4</guid><category><![CDATA[3D]]></category><category><![CDATA[Post Processing]]></category><category><![CDATA[Cinematography]]></category><pubDate>Fri, 25 Mar 2022 21:38:47 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_3fa1c71f7dba43828e868d26affb2a0c~mv2.jpg/v1/fit/w_800,h_512,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Color Depth, Bit Per Channel (BPC)]]></title><description><![CDATA[In this article, we will cover the subject of Color Depth, Bit Per Channel (BPC), which is one of the first steps of color management....]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/color-depth-bit-per-channel-bpc</link><guid isPermaLink="false">623e364226d8a4f041415734</guid><category><![CDATA[3D]]></category><category><![CDATA[Post Processing]]></category><category><![CDATA[Cinematography]]></category><pubDate>Fri, 25 Mar 2022 21:38:14 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_d558ed5d55ec4980b24ee418f0e618bb~mv2.jpg/v1/fit/w_960,h_600,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Camera, Lens, Parallax...]]></title><description><![CDATA[In this article, we will try to explain the main features of the camera and especially the lenses, and the lens selections according to...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/camera-lens-parallax</link><guid isPermaLink="false">623e3629a4135a23e7719ecc</guid><category><![CDATA[Cinematography]]></category><category><![CDATA[Physics]]></category><pubDate>Fri, 25 Mar 2022 21:37:52 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_1be47e7fd6f3490883ad71e8c78a17a4~mv2.jpg/v1/fit/w_970,h_650,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item><item><title><![CDATA[Material Editor vs Node Editor (Node Based Material Editor)]]></title><description><![CDATA[We will try to explain why we should choose Node Editor. There was a time when the Node Editor did not exist in 3D. Even at that time...]]></description><link>https://mustafashenn.wixsite.com/mustafasen/en/post/material-editor-vs-node-editor-node-based-material-editor</link><guid isPermaLink="false">623e3613802792f3e781c8c7</guid><pubDate>Fri, 25 Mar 2022 21:37:30 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/29093a_19281d6cd7cb4305b09100202b2eb394~mv2.png/v1/fit/w_1000,h_573,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Mustafa Şen</dc:creator></item></channel></rss>